AI Insights · Timothy · March 2024
Top 5 Puzzle and Riddle Games in Lithuania: Q1 2024 Performance
Analyzing the performance of the top 5 puzzle and riddle games in Lithuania during Q1 2024, based on Sensor Tower data.
In the first quarter of 2024, Lithuania's puzzle and riddle game market saw varying performance across the top five applications. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Help Me: Tricky Story by ABI Game Studio showed an interesting trend in weekly downloads, starting strong with 5.2K in the first week of January and peaking at 7.5K by January 22. However, the downloads decreased to just over 1K by the end of March. The active user count also saw a rise from 5K initially to a peak of 21.9K by January 29, stabilizing around 14K towards the end of the quarter.
Matchingham Games’ Braindom: Brain Games Test experienced modest weekly revenue, peaking at $36 in mid-February. Downloads fluctuated, reaching a high of 2.7K in mid-January but dipping to 672 in early March before recovering slightly to 1K by the end of the quarter. Active users followed a similar pattern, peaking at 4.2K in late January and then dropping to 1.4K in early March, ending with a slight rise to 1.8K.
Thief Puzzle: to pass a level from TapNation had a gradual decline in weekly downloads from 2.6K in the first week of January to 456 by the end of March. Active users decreased from 6.6K to 2.7K over the same period, indicating a steady drop in user engagement throughout the quarter.
Zego Studio's Delete Puzzle: Brain Games saw a significant increase in weekly downloads, starting at 311 in early January and peaking at 2.1K in late February. Active users mirrored this growth, rising from 203 to 4.4K by the end of March, showing strong user adoption and engagement over the quarter.
Finally, Brain Test: Tricky Puzzles by Unico Studio recorded stable weekly revenue, peaking at $26 in mid-March. Weekly downloads remained relatively steady, with a slight peak of 1.3K in late January and ending at 1.1K in late March. Active users also showed consistency, peaking at 7.9K in early January and maintaining around 6.9K by the end of the quarter.
These insights, provided by Sensor Tower, highlight the diverse performance trends in Lithuania's puzzle and riddle game market for Q1 2024. For more detailed analytics and insights, visit Sensor Tower.